Vague ending spoilers for Transistor
So that happened.
In all, a good game that should’ve been better.
DAMN every time I thought it couldn’t get weirder. 2.434 more words
Could this be our most nerdy podcast ever? We talk technical spec of OCULUS RIFT, behind the scenes photography inside the dev studio of NO MANS SKY, text-based adventures with FALLEN LONDON, combat systems with TRANSISTOR and the morality of the WITCHER 3 – Wild Hunt. 23 more words
The following is a detailed analysis of the game Transistor focusing mostly on mechanics and design of the game as a whole. Discussion of major plot points will be avoided where possible, but there will be spoilers pertaining to design choices up to the end of the game. 4.552 more words