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A Game Loop Architecture with Automatic Distribution of Tasks and Load Balancing between Processors

In: SBGames 2009

Abstract: Nowadays, multithread architectures for PCs (multi-core CPUs and GPUs), and game consoles (as Microsoft Xbox360 and Sony Playstation 3) is a trend. 148 kata lagi

Papers

An Architecture for Mobile Games with Cloud Computing Module (Best Paper Award)

In: SBGames 2012

Abstract: Applications for mobile devices are getting more and more sophisticated, including features as location based systems, image recognition and speech recognition, for example. 156 kata lagi

Papers

An architecture for real time fluid simulation using multiple GPUs

In: SBGames 2012

Abstract: Natural phenomena simulation, such as water and smoke, is a very important topic in order to increase real time scene realism in video-games and general real time simulations. 151 kata lagi

Papers

A Flocking Boids Simulation and Optimization Structure for Mobile Multicore Architectures (Second Best Paper Award)

In: SBGames 2012

Abstract: During the past few years, mobile phones and other mobile de- vices have gone from simple phone and messaging devices to high end smartphones with serious computing capabilities. 160 kata lagi

Papers

A Content Adaptation Architecture for Games

In: SBGames 2012

Abstract: Most of the game content is designed specificaly for the device, which it is being developed for. Nowadays, with the development of mobile phones, smartphones, tablets and Digital TV, this content must be adapted to these different devices, where each have diverse characteristics and constraints, like different screen dimen- sions and multimedia capabilities. 207 kata lagi

Papers

mCMS: A Content Management System Adapter Architecture for Mobile Devices

In: XI Workshop de Ferramentas e Aplicações (WFA) – Webmidia 2012

Abstract: Most of the content on the World-Wide Web is designed for desktop computers. Nowadays, with the evolution of mobile phones, smartphones, tablets and Digital TV, this content must be adapted to these different devices, where each have specific characteristics and constraints, like screen dimen- sions. 250 kata lagi

Papers

Architecture of Request Distributor for GPU Clusters

In: Third Workshop on Applications for Multi-Core Architecture, 2012

Abstract: The advent of GPU computing has enabled development of many strategies for accelerating different kinds of simu- lations. 242 kata lagi

Papers